Journey to the Savage Planet - [PlayStation 4]. USK-Einstufung: USK ab 12 freigegeben | von Games. 4,3 von 5 Sternen Journey ist ein PlayStationSpiel von thatgamecompany, welches zuerst über das PlayStation Network veröffentlicht wurde. In Journey spielt man eine mit einer Robe bekleidete Figur, die durch eine riesige Wüste läuft, auf dem Weg zu einem großen. Journey. PC PS4 PS3. Genre: Action-Adventure. Entwickler: thatgamecompany. Release: (PC).
Die Spiele, die du willstJourney. PC PS4 PS3. Genre: Action-Adventure. Entwickler: thatgamecompany. Release: (PC). Journey ist ein PlayStationSpiel von thatgamecompany, welches zuerst über das PlayStation Network veröffentlicht wurde. In Journey spielt man eine mit. Journey ist ein PlayStationSpiel von thatgamecompany, welches zuerst über das PlayStation Network veröffentlicht wurde. In Journey spielt man eine mit einer Robe bekleidete Figur, die durch eine riesige Wüste läuft, auf dem Weg zu einem großen.
Games Journey "A glorious, thoughtful, moving masterpiece" VideoFMF 2018 - Video Games Music Gala - Journey Apotheosis
Set in a colourful game world of unique style players control B. Botanical Utility Droid a robotic life form in charge of growing a pl Nihilumbra blends puzzles and platforming gameplay to deliver a very interesting and dark game for PC and iOS devices.
The Void wants you back though and chases you relentlessly around the world, refusing to stop until you rejoin the nothingness that created you.
In a cruel twist of fate all the amazing places that you explore in the game world will be co Lost in Shadow is a unique 2D platform game that has you trapped as your own shadow, limiting you to interaction with only the shadows of objects.
The game was released in for the Nintendo Wii. Proteus joins the ranks of other video games that aim to offer an artistic exploration experience rather than traditional gaming.
Like others in this gaming niche though it still manages to offer an impressive, immersive and engaging adventure as you explore a randomly generated game world.
With no other objective other than to take the time to enjoy your surroundings players can create their own stories from adventuring over hills or finding new unique biomes.
If you enjoy going on exploration From the same studio that brought you Machinarium comes Botanicula, a point-and-click game that boasts intricate, captivating graphics and calming background music.
The aim of the game is to save their tree from evil parasites. As you explore the world of Botanicula, you will encounter eccentric characters that you have to help in order to adv Shelter is a survival based game where players control a mother badger who attempts to protect her cubs through a journey from one home to another.
The game is a simple experience but also very unique and available for Windows and Mac. The game is set in a wilderness setting with players assuming direct control over the mother badger who is accompanied by 5 badger cubs.
The journey takes players from their home burrow through a linear journey to their new home. Limbo is a 2D puzzle platform title that takes the genre into a darker setting than usual.
Creating this atmosphere primarily through visual presentation Limbo takes place entirely in a black and white game world.
Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts.
Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player.
Wintory describes the music as "like a big cello concerto where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects.
She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the Journey soundtrack.
While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance.
Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player. After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries.
In January , Wintory started a Kickstarter for a Journey Live concert tour, in which the fifteen-piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game.
The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with Wintory's oversight, that breaks the music into small pieces to enable this reaction.
Wintory had wanted to do a performance of the Journey soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose.
Wintory came to know Dan Visconti , the composer for Fifth House Ensemble , after Visconti published his praise for the Journey soundtrack and had encouraged other members of the ensemble to play the game.
The group saw how Journey ' s soundtrack had been used for various Video Games Live concerts and believed they could pull off Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction.
Journey received critical and commercial success worldwide. At the 16th Annual D. The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the Grammy Awards , the first video game soundtrack to be nominated for that category, though it did not win.
Journey received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created.
Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of Eurogamer described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player.
Miller said all three times he played the game, "each time, without fail, individual moments The few criticisms for the game centered on its length and pacing.
Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the Edge review.
From Wikipedia, the free encyclopedia. Thatgamecompany [a] Santa Monica Studio. WW : June 6, WW : August 6, Austin Wintory.
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