Canasta ist ein Kartenspiel für vier Personen in zwei Partnerschaften; es existieren auch Varianten für zwei, drei, fünf oder sechs Personen. Laut der Schilderung von Philip E. Kurz & Bündig erklärt: das Kartenspiel Canasta ›› Mit Spickzettel der Regeln als PDF (1 Seite) für Anfänger ‹‹ Angefangen bei der Anzahl der Karten über Geben. mid-westtire.com › Freizeit & Hobby.
Canasta Spielanleitung: Regeln einfach erklärtDas klassische Canasta beinhaltet: Herausfordernde Computergegner - Statistiken - Verschiedene Kartenstapel, darunter spezielle Canasta-Kartenspiele. Es geht darum, Canasta, d. h. 7 Karten mit dem gleichen Wert (z. B. 7 Könige), zu bilden. Gewonnen hat die Partei, die als erste Punkte erreicht. Kartenwerte. Leicht verständlich erklärte Canasta Regeln, mit denen Sie direkt loslegen können: Hier erfahren Sie alle Grundlagen zu diesem beliebten.
Canasta Challenges VideoWhat is Canasta? How Do You Play?
Canasta is one of the youngest card games. It is usually a four-player game with two teams, though, there are variations for different numbers of players.
At the Canasta Palace, the game is available for two or four players. Their passion for another card game, Bridge, spurred them to compile their own game.
Once realized, Canasta traveled quickly over the whole world. It ranked among the most played card games as soon as the s. Sales numbers of playing cards and literature on the game increased accordingly.
Canasta is a variety of Rummy — just a little bit more interesting and trickier. The main element of the game is collecting cards in order to play seven cards of the same rank.
These combinations are called canastas and score opulently. Novices, advanced players, and Canasta masters — everyone plays at the Canasta Palace.
You can find fellow players of any level round the clock. Our main motive is enthusiasm for playing cards.
We want to spread it, so we want you to be able to access the game on all current platforms. You can play Canasta as a browser game, as an app for iOS, Android, and Windows, and in the facebook gameroom.
Whatever you choose — playing with us is free. If you want to play on a big screen, use your PC at home: Play in the browser or download our program for windows.
This comfortable option is popular, especially among beginners. After gaining practice and particularly when you are going to switch devices a lot, consider setting up an account.
You can take part in our league and join clubs. An account is crucial for saving your progress in the long run.
A smartphone can get lost and with it the locally saved scores. The phone can be replaced but not your successful hours of playing. Some card games scare people off with complicated rulebooks.
We want you to be able to jump into our card games playfully. No matter how difficult, a game can be learned step by step. Therefore, melds consisting only of twos and jokers are not allowed, with the exception of wild canastas.
A good meld in canasta online would be, for example, two aces, of hearts and spades, and a joker. If your meld contains more than seven cards, then it is called a canasta.
For this, a player receives bonus points. A canasta with natural cards is scored higher than a canasta with a mix of wild cards.
However, the highest number of points are awarded for a wild canasta, a meld of seven wild cards, which must be played in one move.
A hand in online canasta ends at the moment when one of the players gets rid of all their cards, or when the stack of face down cards runs out.
The winner is the person who has gained 5, points or more. The points position is taken into account after the completion of the deal, not during it.
If several people have the same points, the result is a draw. The same player then drops one card onto the discard pile.
If the player draws from the stack a red three they must set it aside and take another card. If a red three is drawn from the discard pile, it is not exchanged for another card.
The remaining cards are left in a stack in the center of the table. One card is taken from the top of the stack and placed face up to start the discard pile.
If that card is wild or a red three, another card is turned and placed on top of it. That continues until a natural card or a black three is turned up.
If a player was dealt red threes, they must instantly play them face up in front of them and draw the same number of replacement cards.
The player to the dealer's left has the first turn, and then play proceeds clockwise. A turn begins either by drawing the first card from the stock into the player's hand or by picking up the entire discard pile.
However, there are restrictions on when one can pick up the discard pile. See Picking up the discard pile , below. If the card drawn from the stock is a red three, the player must table it immediately, as one would if melding, and draw another card.
The player may then make as many legal melds as they wish from the cards in their hand. A turn ends when the player discards one card from their hand to the top of the discard pile.
No player may "undo" a meld or laid card, or change their mind after drawing a card from the deck. A player may never play to an opponent's meld.
A legal meld consists of at least three cards of the same rank, and there is no limit on how large it can grow. Suits are irrelevant except that black threes are treated differently from red threes.
Wild cards can be used as any rank except for threes. Threes may never be melded in ordinary play, although three or more black threes may be melded in the final turn of a player going out.
A meld must consist of at least two natural cards , and can never have more than three wild cards. If more cards of the same rank are melded, they are automatically merged into the preexisting meld.
A canasta is a meld of at least seven cards, whether natural or mixed. A natural canasta is one that comprises only cards of the same rank. A mixed canasta or dirty canasta is one that comprises both natural and wild cards.
Once a canasta is assembled, the cards are squared up, and one of the natural cards forming it is placed on top - a red one to indicate a natural canasta or a black one to indicate a mixed canasta.
Each card has a specific value which determines both the score and the minimum points a player needs before laying down their first melds:.
During each hand the first time a team lays cards on the table, the cards of the combined melds must equal a minimum meld requirement based on the values of each of the cards.
At the beginning of a game, both teams have an initial meld requirement of 50 points. The count towards the requirement cannot include the value of the cards a player could possibly pick up from the discard pile, but must come only from the cards in their hand and the top discarded card in case of picking up the discard pile.
If the combined value does not meet the minimum requirement, they cannot play the cards on the table nor pick up the discard pile.
After the first hand, the minimum meld requirement is based on a team's score before the hand starts. Note that both initial melds can be played if the team's total score is below , and that neither can be played if the team's total score is or higher.
The minimum meld requirement for a team which has a negative score is As any three cards are always worth at least 15 points it effectively means any meld is sufficient for laying down the first meld s.
Once a teammate has laid down cards on the table, their partner is free to meld whatever cards are legally allowed meaning they do not have to meet the minimum meld requirement.
The discard pile should be kept squared up, so only the top card is visible. A player cannot look through the discard pile.
At the beginning of their turn, a player may pick up the entire discard pile instead of drawing a card from the stock. They may only pick up the discard pile if they can use the top card, either in an existing meld or by making a new meld along with at least two other cards from their hand which can include wild cards.
In this case the points of the top card are included to meet the initial meld requirement. Discarding a wild card freezes the pile.
The card should be placed at right angles to the pile, so that it is still visible to indicate a frozen pile after more cards have been discarded. A frozen pile may only be picked up unfrozen if a player can meld the top card with two natural cards of the same rank from the player's hand.
Take a face down card from the stock to start your turn, or pick up and immediately meld the top discard to collect ALL of the cards in the discard pile!
The discard pile is frozen to start the game. A black Three played to the discard pile also freezes the pile.